
AI 生成内容披露
开发者对其游戏如何使用 AI 生成内容的描述如下:
Dead Reckoning is written, and designed by one person. I want to be precise about where AI tools do and don’t appear in it.
Creative content — no generative AI. All writing, narrative, and design is mine. I’ve worked as a technical writer for twelve years; the game’s voice is my own. All art and visual assets are hand-made or licensed from named human artists. All music and sound effects are licensed from named human creators (public domain / Creative Commons) — none of it is AI-generated. This is a hard line and I intend to keep it.
Development & release tooling — where AI assists. I use AI in the engineering and release pipeline only, never to author the game itself:
– Coding assistance while writing the game’s GDScript.
– An automated QA/test harness that plays the simulation thousands of times to catch crashes and balance regressions.
– Assistance in building linters (Valve YAML sheets) that check the project’s text.
– Drafting and summarizing the release notes (patch notes) from the project’s changelog.
None of this creates any of the writing, art, audio, or design inside the game.
Localization. The four translations (German, French, Italian, Spanish) are machine-translated by DeepL from my English source, with automated guards that fall back to English wherever a translation would break. This is an accessibility vs. quality decision, and I decided on the former. Proper localizations are planned and will be contracted out if the budget allows.
系统需求
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- 操作系统: Windows 10 64-bit
- 处理器: Intel Core i3-6100
- 内存: 4 GB RAM
- 显卡: Vulkan 1.0 compatible (GTX 600 / RX 400 series or newer)
- 存储空间: 需要 300 MB MB 可用空间
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- 操作系统: Windows 10 64-bit
- 处理器: Intel Core i5
- 内存: 8 GB RAM
- 显卡: GTX 1060 / RX 580 or better
- 存储空间: 需要 300 MB 可用空间






