航位推算:漫长的漂移|Dead Reckoning: The Long Drift|官方英文|容量1018M插图咸鱼单机官网

关于此游戏

航位推算:漫长的漂移|Dead Reckoning: The Long Drift|官方英文|容量1018M插图1咸鱼单机官网

A dream among the stars — or a nightmare.

1,000 colonists. One ship. A destination that may be fifty years away — or centuries. Some will land. Some will be born, age, and die in the dark between stars without ever knowing if the mission succeeded.

航位推算:漫长的漂移|Dead Reckoning: The Long Drift|官方英文|容量1018M插图2咸鱼单机官网

Inspired by John Ayliff’s Seedship, Dead Reckoning is a game about the slow, invisible erosion of civilization across generations. Every decision you make is defensible in the moment. The horror is retroactive.

Manage food, power, and hull integrity across centuries of deep space. Navigate crises, uprisings, and failures that compound silently into irreversible outcomes. The crew that arrives — if they arrive — may not remember where they came from, what they believed, or what it means to be human. A society of clones. A ship that has become a cathedral. An AI that no longer needs to ask permission.

航位推算:漫长的漂移|Dead Reckoning: The Long Drift|官方英文|容量1018M插图3咸鱼单机官网

Five forces reshape your colony across generations: genetic drift, ideological fracture, AI integration, technological regression, and class stratification. Every choice nudges the needle. None of them reset. The faction that rises in year 200 was built from decisions you made in year 40.

航位推算:漫长的漂移|Dead Reckoning: The Long Drift|官方英文|容量1018M插图4咸鱼单机官网

Settlement. Extinction. Digital transcendence. A ship that turns back. A crew that ascends without landing. Every run tells a different story. What reaches that planet is the sum of everything you did — and didn’t do — across centuries in the dark.

You may not recognize it. You may not want to.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

Dead Reckoning is written, and designed by one person. I want to be precise about where AI tools do and don’t appear in it.

Creative content — no generative AI. All writing, narrative, and design is mine. I’ve worked as a technical writer for twelve years; the game’s voice is my own. All art and visual assets are hand-made or licensed from named human artists. All music and sound effects are licensed from named human creators (public domain / Creative Commons) — none of it is AI-generated. This is a hard line and I intend to keep it.

Development & release tooling — where AI assists. I use AI in the engineering and release pipeline only, never to author the game itself:
– Coding assistance while writing the game’s GDScript.
– An automated QA/test harness that plays the simulation thousands of times to catch crashes and balance regressions.
– Assistance in building linters (Valve YAML sheets) that check the project’s text.
– Drafting and summarizing the release notes (patch notes) from the project’s changelog.

None of this creates any of the writing, art, audio, or design inside the game.

Localization. The four translations (German, French, Italian, Spanish) are machine-translated by DeepL from my English source, with automated guards that fall back to English wherever a translation would break. This is an accessibility vs. quality decision, and I decided on the former. Proper localizations are planned and will be contracted out if the budget allows.

系统需求

最低配置:

    • 操作系统: Windows 10 64-bit
    • 处理器: Intel Core i3-6100
    • 内存: 4 GB RAM
    • 显卡: Vulkan 1.0 compatible (GTX 600 / RX 400 series or newer)
    • 存储空间: 需要 300 MB MB 可用空间
推荐配置:

    • 操作系统: Windows 10 64-bit
    • 处理器: Intel Core i5
    • 内存: 8 GB RAM
    • 显卡: GTX 1060 / RX 580 or better
    • 存储空间: 需要 300 MB 可用空间

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链接失效很正常,有些资源容易和谐,别着急。请您在资源下评论回复,看到马上补。

设置中文方法、 一般游戏都会进入提示选择,或者在option选项里language选项可以选择。 如都没有这些选项,可在游戏目录里的steam_api.ini 里的language选项里改为schinese即可。 如没有steam_api.ini,可能以命名破解小组名字为开头的例如codex.ini / cpy.ini 等,以此类推。 如还不行,部分Goldberg的游戏,一般是在游戏文件夹下的language.txt里改为schinese,亦或是需要在 C:\Users\用户名\AppData\Roaming\Goldberg SteamEmu Saves\settings 下的language.txt,打开它,然后输入schinese

为什么0凌晨过了第二天还没重置?站点时区和国内不同,下次次数重置时间一般为凌晨的3点。

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